
On the other hand, the Linux/FOSS graphic stack is far from perfect, even for the traditional graphic stack design. There's a lot of GPU power that don't get used unless you run a game. Modern GPUs have a lot of processing power -more than the most powerful CPU in some specialized workloads- that traditionally has only been used by specialized applications using opengl/directx, like games and 3D design apps the 2D desktop implementations that are commonly found in computers kept using this modern graphic hardware in the same way they used the old graphics hardware which started the "desktop revolution" in the 80-90's, ie.

In the last decade graphics hardware has evolved at an astounding pace, and it's expected to improve even more in the future. Recommended articles about GEM: "Memory management for graphics processors" and "GEM v. Recommended article: A description of all the parts involved in the new graphics stack: "EXA, UXA, DRI, GEM, TTM" Bigger filesystem/file sizes, extents, delayed allocation, multiblock allocation, improved block allocation algoritms, faster fsck, online defragmentation and faster and more robust journaling are the main features of this filesystem.Ī separate article has been written about Ext4: Ext4, the Fourth Extended File Systemġ.2. The backwards-compatible replacement of Ext3 has been declared as stable.


Network: Transparent proxying, new drivers, DSA.Memory management Scalability improvements.Support for "Ultra Wide Band" (UWB), Wireless USB and UWB-IP.
